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Empire total war map modding
Empire total war map modding










empire total war map modding

Has any thought ever been given to creating skirmish scenarios where the player has to choose a force that adheres to some restrictions, i.e. How does this work in terms of skirmishes and online battles? Also, sometimes I felt that the scope for customising your force in these battles was a little too broad. I'm really intrigued by the different equipment, drills and tactics you can research in the game. We're proud of them now, but equally we've been doing land battles for years and they just get better and better, so. That said, it's an area for us to develop, we recognise that this is our first attempt and over time with patches and indeed with any possible new titles we'll continue to polish naval battles. Additionally there are a lot of functions that can be used to make controlling large groups more easy group formations and orders are one example and some of the reviews haven't seemed to mention those, meaning its possible they weren't used. And I genuinely believe that as people play more they'll master more. There's a whole depth of strategy yet to be worked out (we're still playing in the office). Kieran Brigden: This is an interesting point, and one I'm glad to get the chance to address. Did you design the naval system with a steep learning curve in mind? Most reviewers seem to think that it's simply a bit too much to keep track of, and tended towards auto-resolving fleet battles quite often. I have yet to see a negative review of Empire, but even the most praising ones mention the naval combat as a drawback - mainly the problems which commandeering larger fleets introduce. These things are difficult social issues which we treat with care but do not avoid for the sake of being PC. How many World War II games are there that simulate the holocaust? And why is that? It's because the added realism is not necessarily good for gameplay. So we don't totally dodge it, but we don't actively let players trade in slaves no. There are also downsides in terms of production for plantations and farmers in the colonies etc. Empire does not ignore slavery - there is a technology that gives you a public order bonus when you abolish slavery which is the result of socio-philosophical research. Slavery too is a difficult issue and there are reasons for us to avoid it. How much of history should we include and to what degree? The crusades are contentious, especially given the current political climate. Kieran Brigden: This is an interesting question.

empire total war map modding

Is this to avoid controversy or because it's a tricky subject to implement in terms of the game mechanics? Incidentally, I'm not actually SUGGESTING you make a game where you can profit from the slave trade. But (as far as I know) you've steered clear of the slave trade, for example. Do you feel compelled, when dealing with historical periods, to censor inappropriate material? For instance, some friends of mine were shocked in Medieval when I showed them you could go on Crusades or wage Jihads.












Empire total war map modding